CV
Experience
Experience
Senior UX Designer
Resolution Games AB
Nov 2024 - Apr 2025
I worked on a yet unreleased multiplayer game for the Meta Quest VR platform and PC.
Senior UX Designer
Resolution Games AB
Nov 2024 - Apr 2025
I worked on a yet unreleased multiplayer game for the Meta Quest VR platform and PC.
Senior UX Designer
Resolution Games AB
Nov 2024 - Apr 2025
I worked on a yet unreleased multiplayer game for the Meta Quest VR platform and PC.
Senior UX Designer
Mojang AB
Sep 2022 - Mar 2024
I led the in-game UX efforts for two major Minecraft updates, concentrating on enhancing the in-game user experience. By conducting extensive user testing, I iteratively refined gameplay mechanics and interactions. I also worked in a team designing in house tools for developers, level designers and artists to support smooth and reliable and intuitive workflows. Additionally, I educated cross-functional teams on key UX principles, fostering a user-centric mindset within the organization.
Senior UX Designer
Mojang AB
Sep 2022 - Mar 2024
I led the in-game UX efforts for two major Minecraft updates, concentrating on enhancing the in-game user experience. By conducting extensive user testing, I iteratively refined gameplay mechanics and interactions. I also worked in a team designing in house tools for developers, level designers and artists to support smooth and reliable and intuitive workflows. Additionally, I educated cross-functional teams on key UX principles, fostering a user-centric mindset within the organization.
Senior UX Designer
Mojang AB
Sep 2022 - Mar 2024
I led the in-game UX efforts for two major Minecraft updates, concentrating on enhancing the in-game user experience. By conducting extensive user testing, I iteratively refined gameplay mechanics and interactions. I also worked in a team designing in house tools for developers, level designers and artists to support smooth and reliable and intuitive workflows. Additionally, I educated cross-functional teams on key UX principles, fostering a user-centric mindset within the organization.
Design Lead/Manager
Bontouch AB
Mar 2018 - Jun 2022
As design lead for the Swish app, I was responsible for creating and refining features that significantly improved the user experience, boosting the app's rating from 3.7 to 4.5 stars over four years. I led concept development for fintech innovations and established the app's design system. Additionally, I was part of the design craft steering group and had staff liability for eight designers.
Design Lead/Manager
Bontouch AB
Mar 2018 - Jun 2022
As design lead for the Swish app, I was responsible for creating and refining features that significantly improved the user experience, boosting the app's rating from 3.7 to 4.5 stars over four years. I led concept development for fintech innovations and established the app's design system. Additionally, I was part of the design craft steering group and had staff liability for eight designers.
Design Lead/Manager
Bontouch AB
Mar 2018 - Jun 2022
As design lead for the Swish app, I was responsible for creating and refining features that significantly improved the user experience, boosting the app's rating from 3.7 to 4.5 stars over four years. I led concept development for fintech innovations and established the app's design system. Additionally, I was part of the design craft steering group and had staff liability for eight designers.
UX/Game Designer
Papumba LLC
2017-2024, Part time
I worked with the Argentinian company, designing games for their successful educational platform ’Papumba Academy’ aimed for children. I also designed a system to level kids engagement with the product using gamification.
UX/Game Designer
Papumba LLC
2017-2024, Part time
I worked with the Argentinian company, designing games for their successful educational platform ’Papumba Academy’ aimed for children. I also designed a system to level kids engagement with the product using gamification.
UX/Game Designer
Papumba LLC
2017-2024, Part time
I worked with the Argentinian company, designing games for their successful educational platform ’Papumba Academy’ aimed for children. I also designed a system to level kids engagement with the product using gamification.
Educational app maker
Self employed
2017-2018, 2021
Made an app that teaches basic astronomy through interactive guides and by users exploring a sandbox mode.
Educational app maker
Self employed
2017-2018, 2021
Made an app that teaches basic astronomy through interactive guides and by users exploring a sandbox mode.
Educational app maker
Self employed
2017-2018, 2021
Made an app that teaches basic astronomy through interactive guides and by users exploring a sandbox mode.
Game Director
Calm Island Co., Ltd
Oct 2016 - Oct 2017
I lead a team of 20 game developers creating a learning platform for kids. Designers and developers were based in Uppsala and artists in Seoul, South Korea. I implemented agile ways of working, and coached game designers.
Game Director
Calm Island Co., Ltd
Oct 2016 - Oct 2017
I lead a team of 20 game developers creating a learning platform for kids. Designers and developers were based in Uppsala and artists in Seoul, South Korea. I implemented agile ways of working, and coached game designers.
Game Director
Calm Island Co., Ltd
Oct 2016 - Oct 2017
I lead a team of 20 game developers creating a learning platform for kids. Designers and developers were based in Uppsala and artists in Seoul, South Korea. I implemented agile ways of working, and coached game designers.
Design Lead
Expressen AB
Sep 2015 - Jun 2016
At Expressen I were design lead for a large team that built custom tools to streamline the work for journalists and editors. The tools spread to other parts of the Bonnier News Group and eventually became the main tool used by all of their editorial offices.
Design Lead
Expressen AB
Sep 2015 - Jun 2016
At Expressen I were design lead for a large team that built custom tools to streamline the work for journalists and editors. The tools spread to other parts of the Bonnier News Group and eventually became the main tool used by all of their editorial offices.
Design Lead
Expressen AB
Sep 2015 - Jun 2016
At Expressen I were design lead for a large team that built custom tools to streamline the work for journalists and editors. The tools spread to other parts of the Bonnier News Group and eventually became the main tool used by all of their editorial offices.
Play Smith
Toca Boca AB
Apr 2011 - Jan 2015
I joined Toca Boca when it was still a small company. The iPad was new and I deep dived into making games for touchscreens. We nailed the interaction that came to be the de facto standard for kids games until today. I created a bunch of games beloved by children worldwide.
Play Smith
Toca Boca AB
Apr 2011 - Jan 2015
I joined Toca Boca when it was still a small company. The iPad was new and I deep dived into making games for touchscreens. We nailed the interaction that came to be the de facto standard for kids games until today. I created a bunch of games beloved by children worldwide.
Play Smith
Toca Boca AB
Apr 2011 - Jan 2015
I joined Toca Boca when it was still a small company. The iPad was new and I deep dived into making games for touchscreens. We nailed the interaction that came to be the de facto standard for kids games until today. I created a bunch of games beloved by children worldwide.
Game Developer
Stardoll AB
Feb 2010 - May 2011
I worked on an ambitious casual Facebook game.
Game Developer
Stardoll AB
Feb 2010 - May 2011
I worked on an ambitious casual Facebook game.
Game Developer
Stardoll AB
Feb 2010 - May 2011
I worked on an ambitious casual Facebook game.
Game Designer/Developer
Hutnu!
Nov 2008 - Jan 2010
I made kids games for Swedish Television site Bolibompa. A side-scrolling plattformer with physics and interactive video with animal puppets.
Game Designer/Developer
Hutnu!
Nov 2008 - Jan 2010
I made kids games for Swedish Television site Bolibompa. A side-scrolling plattformer with physics and interactive video with animal puppets.
Game Designer/Developer
Hutnu!
Nov 2008 - Jan 2010
I made kids games for Swedish Television site Bolibompa. A side-scrolling plattformer with physics and interactive video with animal puppets.
Game Designer/Developer
Stardoll AB
May 2007 - Nov 2008
I designed and developed a bunch of mini-games as well as a successful user created content system for users to design and sell their own creations.
Game Designer/Developer
Stardoll AB
May 2007 - Nov 2008
I designed and developed a bunch of mini-games as well as a successful user created content system for users to design and sell their own creations.
Game Designer/Developer
Stardoll AB
May 2007 - Nov 2008
I designed and developed a bunch of mini-games as well as a successful user created content system for users to design and sell their own creations.
Game Designer/Developer
Gammafon AB / Bajoum AB
Oct 2000 - May 2006
I took part in making 10+ award winning games for kids. In a small and very tight team I designed and developed 60+ mini games.
Game Designer/Developer
Gammafon AB / Bajoum AB
Oct 2000 - May 2006
I took part in making 10+ award winning games for kids. In a small and very tight team I designed and developed 60+ mini games.
Game Designer/Developer
Gammafon AB / Bajoum AB
Oct 2000 - May 2006
I took part in making 10+ award winning games for kids. In a small and very tight team I designed and developed 60+ mini games.
Game Developer
Swedish Television
Jun 1999 - Apr 2000, Part time
At SVT I developed two educational games for kids, based on the popular TV show “Fem myror är fler än fyra elefanter”. One of them won ”Best Swedish Game” in 2000.
Game Developer
Swedish Television
Jun 1999 - Apr 2000, Part time
At SVT I developed two educational games for kids, based on the popular TV show “Fem myror är fler än fyra elefanter”. One of them won ”Best Swedish Game” in 2000.
Game Developer
Swedish Television
Jun 1999 - Apr 2000, Part time
At SVT I developed two educational games for kids, based on the popular TV show “Fem myror är fler än fyra elefanter”. One of them won ”Best Swedish Game” in 2000.
Teaching
Teaching
Game Design Mentor
FutureGames
2021
I mentored 20 game design students in their endeavor of making games.
Game Design Mentor
FutureGames
2021
I mentored 20 game design students in their endeavor of making games.
Game Design Mentor
FutureGames
2021
I mentored 20 game design students in their endeavor of making games.
Guest Lecturer
Bergs School of Communication
2019, 2020
User research methodology.
Guest Lecturer
Bergs School of Communication
2019, 2020
User research methodology.
Guest Lecturer
Bergs School of Communication
2019, 2020
User research methodology.
Education
Education
Design Leadership (5p)
Bergs School of Communication
2019
Here I learnt ways to implement a strong design culture within a company and towards clients.
Design Leadership (5p)
Bergs School of Communication
2019
Here I learnt ways to implement a strong design culture within a company and towards clients.
Design Leadership (5p)
Bergs School of Communication
2019
Here I learnt ways to implement a strong design culture within a company and towards clients.
Projektverkstan (40p)
Långbro folkhögskola
Aug 2006 - Jun 2007
This is an education where you run your own project. I designed and built a visual rhythm training app for drummers, all controlled from a digital drum kit.
Projektverkstan (40p)
Långbro folkhögskola
Aug 2006 - Jun 2007
This is an education where you run your own project. I designed and built a visual rhythm training app for drummers, all controlled from a digital drum kit.
Projektverkstan (40p)
Långbro folkhögskola
Aug 2006 - Jun 2007
This is an education where you run your own project. I designed and built a visual rhythm training app for drummers, all controlled from a digital drum kit.
Multimedia Design (120p)
Karlstad University
1997 - 2000
Bachelor's degree in computer science and media and communications science.
Multimedia Design (120p)
Karlstad University
1997 - 2000
Bachelor's degree in computer science and media and communications science.
Multimedia Design (120p)
Karlstad University
1997 - 2000
Bachelor's degree in computer science and media and communications science.