CV

Eric Alm

Senior UX Designer

erkalanger 🌸 gmail.com

Experience

Experience

Senior UX Designer

Resolution Games AB

Nov 2024 - Apr 2025

I worked on a yet unreleased multiplayer game for the Meta Quest VR platform and PC.

Senior UX Designer

Resolution Games AB

Nov 2024 - Apr 2025

I worked on a yet unreleased multiplayer game for the Meta Quest VR platform and PC.

Senior UX Designer

Resolution Games AB

Nov 2024 - Apr 2025

I worked on a yet unreleased multiplayer game for the Meta Quest VR platform and PC.

Senior UX Designer

Mojang AB

Sep 2022 - Mar 2024

I led the in-game UX efforts for two major Minecraft updates, concentrating on enhancing the in-game user experience. By conducting extensive user testing, I iteratively refined gameplay mechanics and interactions. I also worked in a team designing in house tools for developers, level designers and artists to support smooth and reliable and intuitive workflows. Additionally, I educated cross-functional teams on key UX principles, fostering a user-centric mindset within the organization.

Senior UX Designer

Mojang AB

Sep 2022 - Mar 2024

I led the in-game UX efforts for two major Minecraft updates, concentrating on enhancing the in-game user experience. By conducting extensive user testing, I iteratively refined gameplay mechanics and interactions. I also worked in a team designing in house tools for developers, level designers and artists to support smooth and reliable and intuitive workflows. Additionally, I educated cross-functional teams on key UX principles, fostering a user-centric mindset within the organization.

Senior UX Designer

Mojang AB

Sep 2022 - Mar 2024

I led the in-game UX efforts for two major Minecraft updates, concentrating on enhancing the in-game user experience. By conducting extensive user testing, I iteratively refined gameplay mechanics and interactions. I also worked in a team designing in house tools for developers, level designers and artists to support smooth and reliable and intuitive workflows. Additionally, I educated cross-functional teams on key UX principles, fostering a user-centric mindset within the organization.

Design Lead/Manager

Bontouch AB

Mar 2018 - Jun 2022

As design lead for the Swish app, I was responsible for creating and refining features that significantly improved the user experience, boosting the app's rating from 3.7 to 4.5 stars over four years. I led concept development for fintech innovations and established the app's design system. Additionally, I was part of the design craft steering group and had staff liability for eight designers.

Design Lead/Manager

Bontouch AB

Mar 2018 - Jun 2022

As design lead for the Swish app, I was responsible for creating and refining features that significantly improved the user experience, boosting the app's rating from 3.7 to 4.5 stars over four years. I led concept development for fintech innovations and established the app's design system. Additionally, I was part of the design craft steering group and had staff liability for eight designers.

Design Lead/Manager

Bontouch AB

Mar 2018 - Jun 2022

As design lead for the Swish app, I was responsible for creating and refining features that significantly improved the user experience, boosting the app's rating from 3.7 to 4.5 stars over four years. I led concept development for fintech innovations and established the app's design system. Additionally, I was part of the design craft steering group and had staff liability for eight designers.

UX/Game Designer

Papumba LLC

2017-2024, Part time

I worked with the Argentinian company, designing games for their successful educational platform ’Papumba Academy’ aimed for children. I also designed a system to level kids engagement with the product using gamification.

UX/Game Designer

Papumba LLC

2017-2024, Part time

I worked with the Argentinian company, designing games for their successful educational platform ’Papumba Academy’ aimed for children. I also designed a system to level kids engagement with the product using gamification.

UX/Game Designer

Papumba LLC

2017-2024, Part time

I worked with the Argentinian company, designing games for their successful educational platform ’Papumba Academy’ aimed for children. I also designed a system to level kids engagement with the product using gamification.

Educational app maker

Self employed

2017-2018, 2021

Made an app that teaches basic astronomy through interactive guides and by users exploring a sandbox mode.

Educational app maker

Self employed

2017-2018, 2021

Made an app that teaches basic astronomy through interactive guides and by users exploring a sandbox mode.

Educational app maker

Self employed

2017-2018, 2021

Made an app that teaches basic astronomy through interactive guides and by users exploring a sandbox mode.

Game Director

Calm Island Co., Ltd

Oct 2016 - Oct 2017

I lead a team of 20 game developers creating a learning platform for kids. Designers and developers were based in Uppsala and artists in Seoul, South Korea. I implemented agile ways of working, and coached game designers.

Game Director

Calm Island Co., Ltd

Oct 2016 - Oct 2017

I lead a team of 20 game developers creating a learning platform for kids. Designers and developers were based in Uppsala and artists in Seoul, South Korea. I implemented agile ways of working, and coached game designers.

Game Director

Calm Island Co., Ltd

Oct 2016 - Oct 2017

I lead a team of 20 game developers creating a learning platform for kids. Designers and developers were based in Uppsala and artists in Seoul, South Korea. I implemented agile ways of working, and coached game designers.

Design Lead

Expressen AB

Sep 2015 - Jun 2016

At Expressen I were design lead for a large team that built custom tools to streamline the work for journalists and editors. The tools spread to other parts of the Bonnier News Group and eventually became the main tool used by all of their editorial offices.

Design Lead

Expressen AB

Sep 2015 - Jun 2016

At Expressen I were design lead for a large team that built custom tools to streamline the work for journalists and editors. The tools spread to other parts of the Bonnier News Group and eventually became the main tool used by all of their editorial offices.

Design Lead

Expressen AB

Sep 2015 - Jun 2016

At Expressen I were design lead for a large team that built custom tools to streamline the work for journalists and editors. The tools spread to other parts of the Bonnier News Group and eventually became the main tool used by all of their editorial offices.

Play Smith

Toca Boca AB

Apr 2011 - Jan 2015

I joined Toca Boca when it was still a small company. The iPad was new and I deep dived into making games for touchscreens. We nailed the interaction that came to be the de facto standard for kids games until today. I created a bunch of games beloved by children worldwide.

Play Smith

Toca Boca AB

Apr 2011 - Jan 2015

I joined Toca Boca when it was still a small company. The iPad was new and I deep dived into making games for touchscreens. We nailed the interaction that came to be the de facto standard for kids games until today. I created a bunch of games beloved by children worldwide.

Play Smith

Toca Boca AB

Apr 2011 - Jan 2015

I joined Toca Boca when it was still a small company. The iPad was new and I deep dived into making games for touchscreens. We nailed the interaction that came to be the de facto standard for kids games until today. I created a bunch of games beloved by children worldwide.

Game Developer

Stardoll AB

Feb 2010 - May 2011

I worked on an ambitious casual Facebook game.

Game Developer

Stardoll AB

Feb 2010 - May 2011

I worked on an ambitious casual Facebook game.

Game Developer

Stardoll AB

Feb 2010 - May 2011

I worked on an ambitious casual Facebook game.

Game Designer/Developer

Hutnu!

Nov 2008 - Jan 2010

I made kids games for Swedish Television site Bolibompa. A side-scrolling plattformer with physics and interactive video with animal puppets.

Game Designer/Developer

Hutnu!

Nov 2008 - Jan 2010

I made kids games for Swedish Television site Bolibompa. A side-scrolling plattformer with physics and interactive video with animal puppets.

Game Designer/Developer

Hutnu!

Nov 2008 - Jan 2010

I made kids games for Swedish Television site Bolibompa. A side-scrolling plattformer with physics and interactive video with animal puppets.

Game Designer/Developer

Stardoll AB

May 2007 - Nov 2008

I designed and developed a bunch of mini-games as well as a successful user created content system for users to design and sell their own creations.

Game Designer/Developer

Stardoll AB

May 2007 - Nov 2008

I designed and developed a bunch of mini-games as well as a successful user created content system for users to design and sell their own creations.

Game Designer/Developer

Stardoll AB

May 2007 - Nov 2008

I designed and developed a bunch of mini-games as well as a successful user created content system for users to design and sell their own creations.

Game Designer/Developer

Gammafon AB / Bajoum AB

Oct 2000 - May 2006

I took part in making 10+ award winning games for kids. In a small and very tight team I designed and developed 60+ mini games.

Game Designer/Developer

Gammafon AB / Bajoum AB

Oct 2000 - May 2006

I took part in making 10+ award winning games for kids. In a small and very tight team I designed and developed 60+ mini games.

Game Designer/Developer

Gammafon AB / Bajoum AB

Oct 2000 - May 2006

I took part in making 10+ award winning games for kids. In a small and very tight team I designed and developed 60+ mini games.

Game Developer

Swedish Television

Jun 1999 - Apr 2000, Part time

At SVT I developed two educational games for kids, based on the popular TV show “Fem myror är fler än fyra elefanter”. One of them won ”Best Swedish Game” in 2000.

Game Developer

Swedish Television

Jun 1999 - Apr 2000, Part time

At SVT I developed two educational games for kids, based on the popular TV show “Fem myror är fler än fyra elefanter”. One of them won ”Best Swedish Game” in 2000.

Game Developer

Swedish Television

Jun 1999 - Apr 2000, Part time

At SVT I developed two educational games for kids, based on the popular TV show “Fem myror är fler än fyra elefanter”. One of them won ”Best Swedish Game” in 2000.

Teaching

Teaching

Game Design Mentor

FutureGames

2021

I mentored 20 game design students in their endeavor of making games.

Game Design Mentor

FutureGames

2021

I mentored 20 game design students in their endeavor of making games.

Game Design Mentor

FutureGames

2021

I mentored 20 game design students in their endeavor of making games.

Guest Lecturer

Bergs School of Communication

2019, 2020

User research methodology.

Guest Lecturer

Bergs School of Communication

2019, 2020

User research methodology.

Guest Lecturer

Bergs School of Communication

2019, 2020

User research methodology.

Education

Education

Design Leadership (5p)

Bergs School of Communication

2019

Here I learnt ways to implement a strong design culture within a company and towards clients.

Design Leadership (5p)

Bergs School of Communication

2019

Here I learnt ways to implement a strong design culture within a company and towards clients.

Design Leadership (5p)

Bergs School of Communication

2019

Here I learnt ways to implement a strong design culture within a company and towards clients.

Projektverkstan (40p)

Långbro folkhögskola

Aug 2006 - Jun 2007

This is an education where you run your own project. I designed and built a visual rhythm training app for drummers, all controlled from a digital drum kit.

Projektverkstan (40p)

Långbro folkhögskola

Aug 2006 - Jun 2007

This is an education where you run your own project. I designed and built a visual rhythm training app for drummers, all controlled from a digital drum kit.

Projektverkstan (40p)

Långbro folkhögskola

Aug 2006 - Jun 2007

This is an education where you run your own project. I designed and built a visual rhythm training app for drummers, all controlled from a digital drum kit.

Multimedia Design (120p)

Karlstad University

1997 - 2000

Bachelor's degree in computer science and media and communications science.

Multimedia Design (120p)

Karlstad University

1997 - 2000

Bachelor's degree in computer science and media and communications science.

Multimedia Design (120p)

Karlstad University

1997 - 2000

Bachelor's degree in computer science and media and communications science.